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Programming Tutorials

With emphasis on game development

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Hi! I am Denis Rizov

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Recent Posts

  • How to use Native Code in Unity May 13, 2018
  • AI Perception in Unreal Engine 4 – How to Setup May 8, 2017
  • How To Create A Fancy Portal Effect In Unity August 29, 2016

Archives

  • May 2018 (1)
  • May 2017 (1)
  • August 2016 (1)
  • June 2016 (1)
  • April 2016 (1)
  • March 2016 (1)
  • February 2016 (2)
  • May 2013 (3)

Categories

  • AI (1)
  • C# (7)
  • C++ (3)
  • Curves (1)
  • Data Structures (2)
  • Effects (1)
  • Game Patterns (2)
  • Games (1)
  • Input (1)
  • JavaScript (1)
  • Shaders (1)
  • UE4 (1)
  • Unity (4)

Tags

  • abstract
  • AI
  • bezier
  • C#
  • C++
  • canvas
  • Curves
  • data
  • dynamic
  • game
  • Input
  • JavaScript
  • observer
  • pattern
  • Perception
  • queue
  • Shaders
  • snake
  • stack
  • state
  • structures
  • UE4
  • Unity

All Posts

  • Abstract Input System in Unity
  • AI Perception in Unreal Engine 4 – How to Setup
  • A Description of the C++ “typename” keyword
  • Bezier Curves
  • Dynamic Queue Implementation – C#
  • Dynamic Stack Implementation – C#
  • How To Create A Fancy Portal Effect In Unity
  • How to use Native Code in Unity
  • Observer Pattern
  • State Pattern
  • Snake Game with JavaScript

Games

Furry and the Dark Forest

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